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1990-11-23
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Scramble version 1.0
copyright (c) 1990 Diana Gruber
Hardware Requirements
_____________________
Since most people don't read the documentation unless a program
doesn't work, I am putting this section first. Here is what you need
to play Scramble: You need some kind of a DOS compatible machine
(XT, AT, 80386, etc) with an EGA or VGA card and an EGA, VGA or
multisync monitor. This program will not run on a Tandy 1000 series
computer. It will not run on a PS/2 model 30 or below. It will not
run on a system with CGA or monochrome graphics. It will not run on
an AT&T EGA system. It will only run on a computer that is fully
compatible with the IBM EGA standard.
If you have downloaded this program and tried to run it, and you
discovered to your dismay that it will not run on your system, all I
can say is I am sorry. This program will not be rewritten to work on
your system. It is an EGA game, and it will always be an EGA game.
Optional Hardware
_________________
Scramble was designed to work with a mouse, and it works best with a
mouse. A keyboard-only mode is also supported.
Important note: In most cases, pressing the RIGHT mouse button behaves
the same as pressing <Enter>.
Memory Requirements
___________________
If you use the default dictionary, Scramble should run without
problems in 512k. If you use a larger dictionary, you may see a
message: "Unable to allocate memory". If this happens, check that
you don't have any TSR's loaded. If you try to run Scramble from
a shell-type menu program, you may experience memory problems. You
may also have problems if you have one of those programs that
simultaneously runs a clock, calendar, appointment book, note pad
and screen saver. If you have any memory problems with Scramble,
try turning off all that stuff.
If Scramble runs out of near memory during a game, it may write a
message to a file called "errmsg.txt". This should never happen. But
it might. If it does, delete that file and try again without any TSR's
loaded.
Installing Scramble
___________________
In general, to install Scramble, all you have to do is copy all the
files into the directory of your choice.
If you downloaded Scramble from a bulletin board (recommended
distribution method), you will probably find that it is in a
zipped format. You might find version 1.0 of Scramble in the file
SCRAM10.ZIP. Use the program PKUNZIP to unzip it. If you need
help with PKUNZIP, ask the sysop of the board where you downloaded
Scramble.
If Scramble was mailed to you by the author, you will receive it in
an unzipped format. Just copy the files onto your hard disk. You
can run Scramble on a floppy disk if you want to, but loading the
dictionary into memory will be kind of slow.
Scramble is available in Europe from InterStop.
Please do NOT call the author at home for help with installation.
Files Included in the Distrubution
__________________________________
SCRAMBLE.DOC -- This file.
SCRAMBLE.EXE -- The program file.
SCRAMDIC.DCT -- The default dictionary.
SCRAMBLE.PBM -- All the artwork: the board, the tiles, etc.
FONT.BIN -- Font graphics.
ENDICT.EXE -- This program allows you to encode a dictionary.
ENDICT.DOC -- Description of dictionary encoding.
DEDICT.EXE -- This program allows you to decode a dictionary.
DEDICT.DOC -- Description of dictionary decoding.
Starting Scramble
_________________
There are two ways you can start playing Scramble. The recommended
method is to stop reading this documentation and start up the game
and figure it out by trial and error. For those of you who prefer
to read about a game before playing it, I will try to describe
everything that happens in detail.
Start up the game by typing:
C:\>Scramble
After pressing return, wait patiently for a moment or two. Scramble
is loading the dictionary from disk. This takes a while because it
is a pretty big dictionary.
When the dictionary is finally loaded, Scramble will present an
exciting and tasteful intro screen with colorful animated tiles.
Whatever you do, don't press a key while this intro screen is in
progress! Pressing a key during the intro screen will interrupt
the display and put you immediately into the Scramble game. You
won't want to miss any of this exciting intro stuff, so resist
the temptation to press a key! Just wait patiently until the intro
is finished.
Following the spectacular intro screen, the Scramble board will
miraculously appear on the screen, and then it is immediately hidden
by a popup window. There is an important question in this window.
See Figure 1.
┌───────────────────────────────────────┐
│ │
│ Who wants to play Scramble? │
│ │
│ │
│ ┌───────────┐ ┌───────────┐ │
│ │ 1 │ │ 2 │ │
│ │ │ │ │ │
│ │ Player │ │ Players │ │
│ └───────────┘ └───────────┘ │
│ │
│ │
│ ┌───────────┐ ┌───────────┐ │
│ │ 3 │ │ 4 │ │
│ │ │ │ │ │
│ │ Players │ │ Players │ │
│ └───────────┘ └───────────┘ │
│ │
│ │
└───────────────────────────────────────┘
Figure 1.
It asks "Who wants to play Scramble?" What it means is, how many
players are going to play Scramble? It is up to you to decide how
many players are going to play. If you want to play solitaire
Scramble, select one player. If you want to play against your
younger brother, select 2 players. If you want to play against
the computer, you also select 2 players. If you want to watch the
computer play against itself, select any number of players, but make
them all computer players.
Now you are probably asking yourself "huh? How do I make them all
computer players?" Here is the answer: The next popup window lets
you decide! See Figure 2.
┌──────────────────────────────────────┐
│ │
│ Agreed. 2 players. Like this? │
│ │
│ │
│ ┌──────────┐ ┌─────────┐ │
│ │ Player 1 │ │ │ │
│ │ │ │ OK │ │
│ │ Human │ │ │ │
│ └──────────┘ └─────────┘ │
│ │
│ │
│ ┌──────────┐ │
│ │ Player 2 │ │
│ │ │ │
│ │ Computer │ │
│ └──────────┘ │
│ │
│ │
└──────────────────────────────────────┘
Figure 2.
At this point, you can use the mouse or the number keys to change
any player from a human player to a computer player, or vice versa.
For example, Player 1 always starts out as a human player. To make
Player 1 a computer player, press the "1" key or move the mouse cursor
to the Player 1 box and press the left button.
When everything in this box is to your satisfaction, press <Enter>
or click your mouse on the "OK" box.
You are now ready to play Scramble.
Playing Scramble
________________
To play scramble, you must choose letters from your tray and put them
on the board to make a valid word. There is a cursor that looks like
a little hand on the board. Use the mouse or the arrow keys to move
the hand cursor around. To choose a letter from the tray, press that
letter on the keyboard, or choose the letter with the mouse. Or you
can use the number keys to choose the tile: 1 is the first tile, 2 is
the second letter, etc. If you choose the blank tile, Scramble will
prompt you to tell it what letter the blank tile is supposed to
represent.
If you press a letter key that isn't in your rack, and you have a
blank tile in your rack, Scramble will assume you want the blank tile
to represent that letter.
You can unselect letters as easily as you selected them.
When you have selected a position and a tile, press <Enter> to put
the tile in the position. Pressing <Enter> without selecting a tile
means you have come to the end of your word.
Note: Pressing the right mouse button behaves the same as pressing
<Enter>.
Alternatively, you can select the tile first, then point to a square
on the board with your mouse cursor and press the left mouse button.
This will put the letter on the board without pressing <Enter>.
After you have put a tile on the board, the hand cursor will try to
move to another convenient spot.
There is more than one way to get letters from the tray to the board,
and I suggest you experiment until you find the method you are most
comfortable with.
Scramble Rules
______________
Each player in turn must create one or more words consisting of 2 or
more letters. The first word must intersect the center of the board,
which is the square with the star in it. All other words must be
created so that at least one tile is placed adjacent to a tile
already on the board. All tiles must be placed in a straight line,
either horizontally or vertically, and when added to tiles already on
the board must form one complete word in this direction. Any
perpendicular words formed by adjacent tiles must be complete and
legal words. Blanks may be used as any letter, but once played their
value can not be changed.
If you can't make a word, you have the option of exchanging some or
all of your letters. If you choose to do this, you will get no
points for your turn, and play will pass to the next player.
The game is over when all the tiles have been exhausted, and at least
one player has an empty rack, or no more words can be made, and each
player passes his turn. Any tiles remaining in the rack will be
counted against the player. The winner is the player with the highest
score.
Scramble will determine the point value for words played and keep
track of the score. A tile on a bonus square will result in a bonus
of two or three times the value of the letter, or two or three times
the value of the word.
The Computer Player
___________________
You can choose to have one to 4 computer players. If all the players
are computer players, Scramble will play the whole game by itself.
After the game is over, you can look at the board or the stats to see
what happened.
The computer player looks at each row and each column on the board
and tries to make a legal move. It scans the entire dictionary once
for each column and each row. It does this as fast as it can. If
the computer player has a blank in the rack, it will take a little
longer to look at each row and column.
Skill Level
___________
The computer player has two skill levels: easy and hard. The easy
skill level player has access to fewer words and makes slightly faster
moves and usually generates lower scores. To change the skill level,
select "F5 - Skill Level" from the main menu. See figure 3.
┌───────────────────────────────────────┐
│ │
│ Player 1 skill level is hard. │
│ │
│ │
│ │
│ │
│ ┌───────────┐ ┌───────────┐ │
│ │ │ │ │ │
│ │ Easy │ │ Hard │ │
│ │ │ │ │ │
│ └───────────┘ └───────────┘ │
│ │
│ │
└───────────────────────────────────────┘
Figure 3.
Press "e" for easy, or click on the Easy box with your mouse cursor
for the easy skill level. Press "h" or click the mouse on the Hard
box for the hard skill level. The default skill level is hard.
If all the players are computer players, Scramble will prompt you
for their skill levels at the beginning of the game. If at least
one player is human, you can change any computer player skill level
at any time during the game.
Undo
____
Scramble has an infinite Undo feature. You can undo every turn, all
the way back to the first turn, including turns where you didn't make
a word but you exchanged letters. If you accidently put a letter in
the wrong square, you can use Undo to correct your mistakes.
If you are playing against the computer, and you select Undo,
Scramble will undo 2 or more moves, depending on how many computer
players there are. Otherwise, you would only undo the computer
player's turn and not your own turn. And then the computer player
would take a turn and you would be right back where you were.
Scramble Tiles
______________
Select Scramble Tiles (F6) to move the tiles around in your rack.
Some people find this helps them think of words. If you have some
tiles on the board when you select Scramble Tiles, they will go
back in the rack.
If you want to organize the tiles on the board to try to find words,
go ahead and do that. You can rearrange the letters, then press
"Undo" or "Scramble Tiles" to put them back in the rack. There is
no penalty for experimenting and changing your mind.
The Score Board
_______________
The score board is located in the lower right corner of the board.
The value of the last word made is listed to the right of the player
who made it. The players are color coded and the total score of
each player is listed on the line below the player's name.
View Stats
__________
Use the mouse or the function key to select "View Stats" and you will
see game statistics, including what tiles have been played so far,
what words were made, and how many points each turn was worth. The
number of tiles remaining is also displayed. You can view the stats
at any time during your turn without interrupting the progress of the
game. See figure 4.
┌──────────────────────────────────────┐
│ │
│ Player Letters Word Points │
│ │
│ 1 doG doG 10 │
│ 2 one gone 3 │
│ │
│ │
│ │
│ │
│ ┌────────┐ ┌────────┐ ┌────────┐ │
│ │ Scroll │ │ Scroll │ │ │ │
│ │ │ │ │ │ Okay │ │
│ │ Up │ │ Down │ │ │ │
│ └────────┘ └────────┘ └────────┘ │
│ │
│ Tiles left: 80 │
└──────────────────────────────────────┘
Figure 4.
Notice that blank letters are displayed in upper case. In this
example, Player 1 made the word "dog" using the blank letter to
represent a "g". Since this was the first word of the game, he
got double word points for a total of 10. His opponent then built
on this word using the letters o,n, and e to form the word "gone".
To scroll the list up and down, use the arrow keys or click the mouse
on the "scroll up" and "scroll down" boxes. Press the down arrow
to scroll up, and press the up arrow to scroll down. Press <Enter>
or click the mouse on "Okay" when you are done looking at the stats.
The Dictionary
______________
The default dictionary contains approximately 33,000 words. When you
make a word, Scramble will look in the dictionary to see if your word
is in there. If it doesn't find your word in there, it will ask you
if it is a real word, and if you say it is a real word, Scramble will
believe you. You also have the option at this point of adding your
word to your personal dictionary, called "persdict.txt".
Please! Do not distribute your personal dictionary when you give
Scramble to anybody! Just give them the original files, as listed
above.
When Scramble makes a word, it consults the dictionary and tries to
find a good word to put on the board.
If you don't like the contents of the dictionary, you are free to
change it. Use the program dedict to decode the default dictionary,
and endict to re-encode it. The process is described in the files
dedict.doc and endict.doc. It is really quite simple to do, kind of
like zipping and unzipping a file. The compressed file is called
scramdic.dct. The uncompressed file can be called anything you want,
I recommend you call it scramdict.txt.
Please do not distribute your modified dictionary with Scramble! If
you have a real good dictionary, and you want to distribute it,
please put it in a separate file. I would recommend putting it in a
file name starting with "SCRAM" and followed three more characters
of your choice. If I were going to upload my personal dictionary, I
would probably call it "SCRAMDKG.ZIP". If you upload this somewhere,
please be sure to give it a complete description so your sysop will
know it is a Scramble dictionary, and can decide whether or not to let
it stay on his hard disk. A typical description might look like this:
SCRAMDKG.ZIP -- Scramble dictionary: 95,000 words typed in by hand
from The Official Crossword Players Dictionary
If you think you have a real good dictionary, please send it to me,
and I will consider releasing it with a future version of Scramble.
Please note: I am not interested in receiving any more spell checker
dictionaries, because I already have all the major ones, and I find
they tend to contain a lot of proper nouns, word fragments and
invalid words, like "ABC". If you have a dictionary that contains
only valid words, then I would like to see it. Thanks!
Sound Effects
_____________
In general, I don't like noisy programs, but I added one sound effect
because one of my beta testers asked for it. If you want to hear a
little "ding-a-ling" noise after the computer player finishes making
a word, you can turn this feature on by turning on your CapsLock.
If your CapsLock is off (like it should be!) then there are no sound
effects.
Acknowledgements
________________
I would like to thank Judy Carlos, John Sumpolec, Bob Childs, Greg
Roberts, Bob Brisco, Philip Lucido, Richard Merit, Charlie Brandt,
Bob Lancaster, my husband Ted, and everybody else who helped and/or
inspired me to write this game.
I would also like to say a special thank you to Lucien Greif, who
designed my labels.
Accolades
_________
Approved Author ║ ║ ╔════════ (SM)
of the user ╚═╝ ╚╗ ╔═════
supported software ═════╝ ╚╗ ╔═╗
association ════════╝ ╠═╣
Questions and Hints
___________________
Since I have released shareware programs before, I have become
accustomed to the kinds of questions people ask. I have tried to
anticipate some of your questions and answer them here.
Q. When I use a word not in the dictionary, Scramble asks me if I
want to add it, and I respond "yes" and then I use the word again
later, and it asks me the same question. Does it add the word to
the dictionary or doesn't it?
A. No, it does not add the word to the dictionary. It adds the word
to the file "persdict.txt". You can look at that file with any text
editor. If you want to add those words to the dictionary, you can
decode the default dictionary, add the words manually, and then
re-encode the dictionary. It is quite simple to do, if your editor
can handle a file that large. See the documentation for the programs
Dedict and Endict.
---
Q. Don't you think you should have included a utility program to do
that automatically?
A. I probably should have, but I didn't. Maybe it will be included
in a future version of Scramble, if there is a future version of
Scramble.
---
Q. Wouldn't it be better to have a really big dictionary?
A. That is a matter of personal preference. A big dictionary will
slow the program down, and it will make the game harder to beat. But
if you have a fast machine, and you prefer a more challenging Scramble
partner, then you may want to install a bigger dictionary.
---
Q. Does the computer player ever exchange letters?
A. Yes. If Scramble can't make a word, it will exchange between
3 and 7 tiles.
---
Q. How does it decide which tiles to exchange?
A. It's random.
---
Q. After I make a turn, that little hand moves around on the board
above and below the word, and to the left and right. What is it
doing?
A. It is calculating cross checks and cross points, in preparation
for the next word. It may seem a little slow, but it actually speeds
up the program.
---
Q. Sometimes the computer player comes up with a word right away, and
sometimes it takes a long time. Why?
A. There is probably a blank in your computer's rack. If there is
a blank, it takes a little longer to choose a word. Also, as the
board gets fuller, there are more positions to consider, so it takes
longer.
---
Q. Scramble thinks "aa" is a word. I never heard of an aa. What is
it?
A. According to my dictionary, aa is rough, cindery lava. Ai is a
three-toed sloth and xu is a monetary unit of Viet Nam. I never heard
of those words before either.
---
Q. But Scramble made a word that I can't find in any dictionary!
That's cheating! Why did it do that?
A. Oops! Really? Oh, dear. That sounds like a bug to me. Sorry!
You can edit that word out of the dictionary (see endict.doc and
dedict.doc). The next version (if there is a next version) will
have a better dictionary.
---
Q. Are my moves timed?
A. Not in this version of Scramble. I was intending to put in a
cute little hourglass timer, but I just didn't get it done in time.
Maybe in the next version.
---
Q. Are there any other features you are planning to put in the next
version?
A. Look, I never said there would be a next version, but if there
is, I would like to see a "practice" mode, where you can set up the
board and racks any way you want, and then let Scramble tell you what
the best move would be. This feature would be great if you play
crossword door games.
I also have plans for a reconfigurable board and reconfigurable
letters, which would make the game playable in other languages. I
also would like to be able to save and load games, and print out
the board and statistics. For those of you who were hoping I would
put this stuff in version 1.0: I'm sorry! I tried! I ran out of
time and had to get back to doing "real" work.
I have some other ideas for features I would like to add, if I can
find the time. It sort of depends on how many registrations I get on
this version. If you think of a feature that will improve Scramble,
send me a letter with your registration, and I will consider your
suggestions.
---
Q. Is version 2.0 going to be shareware?
A. Maybe. I don't know yet. Right now it is vaporware.
---
Q. Does Scramble take factors into consideration when choosing a
word other than the point value of the word, such as defensive
strategy, preserving good letters for future moves, and using all
the letters at the end of the game?
A. Not in this version.
---
Q. I made a word that isn't a real word, and Scramble challenged me
on it, and when I admitted it wasn't a real word, it put all my
letters back in the rack. Then it gave me another chance to make a
word. Aren't I supposed to lose my turn if I get challenged?
A. Scramble knows you didn't really mean to put those tiles where
you put them, and it gives you another chance to put them where you
meant to put them. If you think you deserve to lose your turn for
getting challenged, I suggest you select "F2 - Pass" and voluntarily
give up your turn.
---
Q. I don't like these colors. How can I change them?
A. You can't. I am sorry you don't like them.
---
Q. You mailed me Scramble on a disk, and now I want to upload it to
a bulletin board. How do I do it?
A. You need to use PKZIP to zip the file. If you have the 1.0 release
of Scramble, put it in the file "SCRAM10.ZIP". If you have some other
version, please try to put it in an appropriate zip file, so as not
to confuse your sysop.
---
Q. I sent in my registration two weeks ago and I haven't heard from
you yet. Why not?
A. I am probably working on another program. Programming gets
pretty intense, and sometimes I get a little behind on my mail. I
try to answer each letter personally and I will answer your letter
as soon as I can.
---
Q. If I register this game, is my name going to go on a mailing list
that is going to be sold to some junk mail company that is going to
send me lots of letters trying to sell me stuff I don't want?
A. No way! The only mailing list you will go on is my personal
mailing list, and the only things I will ever send you are a thank
you letter, and maybe a list of other programs written by me. If
Scramble ever gets upgraded, I will send you one upgrade disk.
---
Q. Why does this program run so slow?
A. It runs fast enough on my '386! Seriously, when you design a
program like this, you have to make trade-offs. There is a faster
crossword algorithm, which was described the May 1988 issue of
Communications of the ACM. I chose not to use this algorithm
because it uses too much memory. The algorithm I developed is
slower, but it has advantages: Scramble will run in less than 512k,
it will not conflict with TSR's (in most cases) and it is quite simple
to encode and decode the dictionary, thus making user-installed
dictionaries possible.
You can make Scramble run faster by selecting the "Easy" skill
level, or by installing a smaller dictionary.
---
Q. How come I can see my opponent's rack? Shouldn't it be hidden?
A. You must be thinking of some other crossword game. This is
Scramble. In Scramble, you get to see your opponent's rack.
---
Q. Why does this document look so funny when I print it out on my
printer?
A. I don't know. Maybe your printer doesn't support the extended
character set. Check your printer manual.
---
Q. I want to call you at home late at night and ask you why Scramble
doesn't run on my PS/2 model 30. What is your phone number?
A. You're kidding, right?
---
Registering Scramble
____________________
Scramble was written by Diana Gruber. You can register Scramble by
sending $15 to the author. If you like this program, please support
the author. If I upgrade this program, I will send you an upgrade
disk. Thank you in advance for your support. Send checks to:
┌──────────────────────────────────┐
│ │
│ Diana Gruber │
│ Ted Gruber Software │
│ P.O. Box 13408 │
│ Las Vegas, NV 89112 │
│ │
└──────────────────────────────────┘
If you choose not to register Scramble, please do not play it.